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Review

Tom Clancy's Rainbow Six Siege is a multiplayer tactical shooter with the first-person view. Ubisoft released Siege in 2015, and it was a short-termed success. Basically, the gameplay is centered on an objective that every team either defends or captures. The interesting thing is a planning phase for the defending team where every player should use their resources carefully to slow the enemies down or eliminate them straight away. Meanwhile, the attacking team has the same opportunity to destroy the enemies’ defense. Creative teamwork is essential and, honestly, seems to be the best part of Siege. Each team can use voice chat during the planning phase to get the most effectivity out of the operation. Tom Clancy's Rainbow Six Siege is not suitable for children.

Features

Siege differs from a usual deathmatch shooter by the opportunity to smash walls or reinforce them. The characters are called operators here, and they have a special set of abilities most suitable for attacking or defending. To make the best out of operators we recommend you first to determine your plan. It’s up to you to decide whether it is a one for all attack or a sneaky turning off of all enemies’ devices such as sniper rifles or important electronics. To buy all the operators, you will need enough Renown, which is the in-game currency you can either receive by completing the matches or buying the Renown boosts. All other microtransactions are mainly cosmetics.

As for matchmaking, it is usually quite stable; you won’t be waiting for more than 5 minutes in a queue. Yet it is a trend that somebody in every match struggles from a high ping.

There is no solid plot in Siege, just a background for actions. You can play either as a member of white-masked terrorists or the military.

Sadly, you won’t encounter some meaningful thoughts except “Military is good, terrorists are bad”. But we play Tom Clancy's Rainbow Six Siege not for the plot, but for the action. And this game is an excellent multiplayer cooperative shooter.

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Our main goal is to provide usefull application review. Our authors strictly follow the rule: minimum 10 hours of gameplay, storyline completement, all multipalyer and challenge modes play and years of application experience.

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by Jessie Thomas

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